It makes the action easy to get into, which is ideal given the party vibe the game is going for. You’ll only need to get your head around a few buttons for punches, kicks, blocks/parries, throws and specials, with triggers and different directions used in combination for move modifiers. The controls are simplified for pick up and play accessibility, making it far easier to get a handle on than other simulator-style wrestling games. Sporting a look and feel akin to 2011’s WWE All Stars, Battlegrounds features a large roster of oddly-proportioned caricatures of past and present WWE superstars battling it out. Ok, that may all be a touch harsh, as this is genuinely a significantly better game than 2K’s last wrestling effort for Switch. The introduction of crocodiles, remote-controlled goats and the ability to make Baron Corbin actually win a match may make the wrestling action fake unlike the real thing, but there’s some good fun to be had here with mates, along with plenty of awesome opportunities to throw a few dollars at 2K as a thank you for letting you buy the game. After taking a couple of years off from Switch releases to nail the same perfection for the other modern consoles, Vince McMahon’s money train is back with a fresh arcade take on squared-circle action. The Switch is already home to WWE 2K18, a flawless masterpiece that is the pinnacle of wrestling games, so it’s debatable as to whether another spandex-filled grappler for the system is even necessary.